

The only niggle I had with the game was the lack of a multiplayer mode, as my friends and I would be in Xbox Live parties, chatting about what we had found, all the while thinking “It would be a lot easier to just enter the game and show them where this place is!”. Building med bays helped keep everyone healthy, but required medicine to be found, alongside food and water, more weapons… the grind to keep everyone alive, healthy and sane was never-ending. Reinforcing the new base with watch towers, sending people up there with a flair for firearms to help keep us all safe – these were all good ideas. Of course, trading with other survivors, or even persuading them to join your community, which could be expanded by finding the relevant resources, was also a big part of the game.įinding new towns, new locations and even uprooting the home base and moving it were all possible becoming a necessity after the first location had been picked clean. The way that if someone was feeling sad or depressed you could take them for a quiet walk in the woods to make them feel better also chimes with the feelings a lot of people are feeling now – except we can’t go out and shoot zombies to blow off steam. The first time I sent a survivor out to accomplish a mission and he didn’t return, I was genuinely gutted for the loss, as not only did the expected supplies not appear, I had lost someone that I almost thought of as a friend. Scurrying around, trying to stay out of sight and not make too much noise, carrying as much as possible back to the base – it all felt very The Walking Dead.Īnd the thought that had gone into the gameplay still continued to amaze. Even the way that you could find cars, and driving them about not only attracted zombies, but the car became progressively more damaged if you used it to kill the undead, was pretty realistic. While not the best looking game in the world, I think it’s fair to say that the way that the world was presented, the open-ended nature of the goals and how you achieved them, along with the sense of impending doom that the game engendered in us, made it an instant hit. Released first of all way back in 2013, State of Decay was a big hit with the group of friends that I play with. I didn’t say the analogy was perfect! However, while the enemy we face in our day to day lives at the moment is somewhat smaller than a zombie, looking back to State of Decay I can’t help but be impressed by how many of the finer details the developers got right. You don’t know who to trust, food and toilet roll is in short supply, and if you want to survive you have to learn to get along with some strangers and build them into a lean, mean, zombie killing machine. In many ways, the state of the world today is reminiscent of the game world of State of Decay.
